We received word of a rumor that some brigands may have found the Orb of Asmodeus. We followed these rumors to a farmhouse in the outskirts of Wippurn and were set upon by said brigands. We were surprised to find that these hooligans were led by our old friend Garrick the Halfling (going by an assumed name of Heime the Slimy). He had gained control of a powerful rod called the Rod of Insanity and captured us, likely to be sold into slavery. In our hallucinagenic and trapped state, Estral had a vision of a long-dead Psion named Traben, who informed him that to face the rod was folly and that the only way to overcome its power was to find him at the end of a cellar dungeon and learn his secrets.
The group followed Traben’s clues and made their way out of the cell, only to stumble upon a group of half-drunken, gambling brigands. Following a brief skirmish, the heroes overwhelmed the brigands, keeping one alive for questioning. They learned that Garrick was just upstairs with more goons, but that downstairs there was a wine cellar. Investigating, the heroes discovered 4 tapestries that held the letters AR, RA, EF, and LM. Certain that these letters held a clue to the cellar dungeon of which Traben spoke, they began rearranging them in their minds and shouting out possible answers. “Farmer Al!” “Frame Ral!” “Flame RAR!” “MELF AR AR!” “Feral Ram!” were all heard among the clamor. Then, out of nowhere, someone shouted “FAR REALM!” Conversations later would reveal that no one could determine the source of the answer, as though it had come to them from a great distance.
With this phrase spoken, a magical portal opened and the heroes entered. Finding themselves in a bizarre and alien environment, they were immediately set up by puss-filled, floating creatures, foul in all ways. They heroes made quick work of the disgusting foes, though and continued on to a strange river that seemed to have gained sentience, and it was angry. Chick began navigating his way over the rocks in the river, but this angered it and the waters rose up over him, knocking him silly and causing him to have horrible visions and hallucinations.
At this point a large rock came out of nowhere, almost as though it had been summoned by the river and began rolling toward the waters, intent on creating a huge splash that would like douse the entire group. While Estral and Varis worked to slow the progress of the boulder, Fletcher worked out a puzzling series of craters that seemed connected with the waves created by the river. After a couple of trial and error moments, he figured out the puzzle and prevented Chick’s certain demise. Chick was able to scramble the rest of the way across, afix a rope to the other side and help the team across the river.
Once across and rested, the heroes dispatched another group of the puss-filled beasts before wandering into the lair of “The Thing That Should Not Be”. The beast initially manifested as each heroes worst nightmare. Estral faced a demon who swallowed a maiden, while Chick went toe to toe with a swarm of rats. Fletcher battled his disapproving father and Varis battled <sorry>s daggers flashed in and out, dealing grievous wounds to Acidmaw while Estral assisted him, a song of heroism on his lips. Varis tackled the fiery skinned Dreadscale, pounding him with his epic blade while Fletcher rained death from the sky with his longbow.
With the farmstead cleansed of the foul taint of the Far Realm, the heroes collected their loot and traveled back to Wippurn to update Ichabod on the rumors…